Steam is changing how early access games communicate their future. Developers can now publicly show when their game is expected to leave early access and reach version 1.0. This includes exact dates or broader timeframes, depending on how confident the studio feels.
The update is meant to make store pages clearer and help players understand what they are buying into before committing their money or time.
Steam early access 1.0 release date feature explained
The new option appears inside the Early Access section of a game’s store page editor. Developers can now select a target for when their game will become feature complete and leave early access.
Steam allows four levels of detail. Developers can show an exact day, a month and year, a quarter and year, or just the year. This gives studios flexibility, especially when timelines are uncertain.
Once selected, the target appears directly on the store page under a label that reads “Leaving Early Access.” It sits near the top of the page, making it easy for players to see at a glance.
If the developer has already filled out Steam’s early access questionnaire, details about planned features, pricing changes, and community feedback will appear right below the release target.
Why Steam added early access release timelines
Valve says the feature was added after repeated requests from early access developers. Many studios wanted a simple way to communicate their plans without relying on forum posts or social media updates.
The idea gained momentum after Steam introduced its Personal Calendar feature in late 2025. Valve realized that while players could track updates and events, there was no clear place to show one of the most important pieces of information. When the game would actually be finished.
By putting this information directly on store pages, Steam hopes to reduce confusion and make early access listings more transparent.
Potential risks and Valve’s warning to developers
While the feature improves visibility, it also comes with risks. Game development is unpredictable. Delays happen often. A publicly visible release target that keeps changing could frustrate players instead of reassuring them.
Valve has acknowledged this concern. Developers are not required to use the feature. Studios that are unsure are encouraged to wait rather than post dates they may not be able to meet.
The success of the feature will depend on how responsibly it is used. When handled carefully, it could build trust between developers and players. When misused, it could lead to more disappointment than silence ever did.
For now, Steam is giving developers the option, not the pressure, to be more open about their plans.
Steam
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