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Rainbow Six Siege Y11S2 patch notes include Calypso map, XK23 weapon and more
Reach Daily Express | May 18, 2026 7:39 AM CST

Ubisoft has just confirmed everything that fans can expect to arrive in Rainbow Six Siege Y11 Season 2, and it's shaping up to be a big one.

While a huge swathe of balancing changes will be music to the ears of competitive players, Season 2 isn't short of new content either. The new Calypso map is the highlight, inspired by Rainbow Six Vegas, an iconic game from the series' roots that truly takes advantage of the vertical gameplay Siege is known for.

Players will be able to jump into the new maps and enjoy the rest of the new features when Season 2 goes live on June 2, 2026. Here are all the major changes Ubisoft communicated to us in an early screening of the upcoming content.

Rainbow Six Siege Y11S2 patch notes

BALANCING UPDATES

Gridlock

  • Stepping on Trax now causes a temporary limping effect for 10 seconds
  • Reduced deployment and throw timings for smoother, faster execution
  • Caltrop health increased from 1hp to 35hp
  • Trax amount reduced from 4 to 3

Nomad

  • Detection range increase to 3.25m from 3m

Deimos

  • Reduced wait time to target enemies after identifying them to 4s from 5s

Solis

  • SPEC-IO duration, reload time and Overclock increased to 17s from 15s

Zofia

  • Change to 2 armor and 2 speed from 3/1

Mozzie

  • Pest capture range increased from 1.75m from 1.5m

Pulse

  • Scan distance increased to 10.5m from 9m

AK-74M

  • Vertical, angled and horizontal grips now available

XK23

  • Available for Dokkaebi, Rauroa and Sens

DOOKAEBI REMASTER

  • Access dropped phones from anywhere.
  • Jegeo Payload now requires a targeted activation.
  • Ignored calls detonate the phone: 40 damage.
  • XK23 rifle as a new primary weapon.

NEW WEAPON - XK23

  • Assault Rifle
  • Bullpup design
  • Chambered in 6.8 SPC

RANKED 3.0

  • Soft reset every season with five placement matches
  • Higher impact matches to determine starting rank
  • No squad restrictions during placements
  • No more hidden MMR - your rank is your rank
  • Rank updates after every match
  • Gaines/losses scale based on opponent strength
  • 3 maps from the pro pool and 2 from the seasonal pool
  • New maps always present and unbannable all season
  • Earn rewards every match, whether you win or lose
  • 2pts per win, 1pt per loss - unlock new rewards every 10pts
  • Rewards for all players with rank-based end of season rewards
  • Team Rank is the weighted squad average
  • Fair matches prioritised with queue time considered
  • Square range is within 3 ranks, or 2 for Diamond and Champion

NATIVE MOUSE AND KEYBOARD SUPPORT ON CONSOLE

  • Play across PC and console, pooled by inputs
  • Use either controller or mouse and keyboard
  • Mouse and keyboard uses the PC matchmarking pool
  • Mousetrap enforcement detects players bypassing input rules
  • Bans are already live, ramping up in Season 2
  • Mouse and keyboards will never go against gamepads

ESPORTS TAB OVERHAUL

  • New Tier 1 Teams page to track top players and teams
  • Deeper stats and insights shown

ROTATING TRIAL OPERATORS

  • Access operators you don't own yet
  • 6 Operators available each week
  • 3 attackers, 3 defenders

NEW MAP - CALYPSO

  • Based on iconic casino from Rainbow Six Vegas
  • Lots of verticality

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